The Making of Rukario (part 2)

By Rukario on Sun 11 May 2008

The cones:

These are the cones that stick out from Rukario’s chest and the back of his hands. (I tried to determine whether they were closer to his wrists, but it appears they are closer to the back of his hands.) I assume these are bits of protruding bone.

I was initially going to use polystyrene cones from a craft shop. However, they are way too steep for my liking. If Rukario’s cones were that steep, (a height-to-base ratio of about 2.33) then a backhand slap would have pierced Ash’s throat. Not that the Twerp doesn’t deserve it. It would also have left me with a nine-inch spike sticking out of my chest! However, a rather unscientific measurement of various pictures would suggest a height-to-base ratio closer to 1.5. This simplifies calculations greatly, as can be seen below.

I need to cover only the exposed part of each cone, ie. the lateral surface, in white felt. Now, the net of the lateral surface of a cone is given by the section of a circle with a radius of the cone’s slant height, ie. (r²+h²)½ (where r is the radius of the base of the cone, and h is its height), subtended by an angle of θ = (2πr)/(r²+h²)½.

For a height-to-base ratio of 1.5, ie. h/2r = 1.5, so h = 3r. This gives θ = (2πr)/(r²+(3r)²)½ = (2πr)/(10r²)½ = (2πr)/(r(10)½) = (2π)/(10)½ ≈ 0.632π.

As this is just under (2π)/3, I can make three cones out of one circle, with a π/30 overlap for the seam. And, I just happen to need three cones. How very convenient!

Taking a nine-inch bit of felt, this gives a maximum radius of the circle of 114, ie (r²+h²)½. As (r²+h²)½ = r×10½ and h = 3r, this gives r = 36 and h = 108. This is fine for the chest cone, but for the wrist ones, I want something a bit smaller; one about 45 diameter seems a good size for my hand. This will give r = 22.5 and h = 67.5, requiring a circle of diameter 143.

To actually create the cones, instead of polystyrene pre-fab cones, I decided to laminate a piece of 160 g m-2 card with 2×125 µm film. This gave me the opportunity to print out the nets to cut out.

The cones actually turned out better than I had expected, though probably a bit fragile.  I actually made the cones slightly larger, to give them a “flange” around the base to be attached to the other bit of fabric.

Topics: Fursuiting | No Comments »

The Making of Rukario

By Rukario on Thu 8 May 2008

Ok, so Midwest Furfest is at the end of November, that gives me six months to have a suit ready for it. No, I’ll be moving a third of the way around the world in early October, so I need all my stuff packed, palletised, and ready for loading onto a container by the end of September. This gives me only four months. And, to have one made up by a costume maker, it will be at least mid-winter 2009. In the end, I’ve decided to go it alone. Much like Rukario would.

Going online, I’ve found a few resources with some bits of information on how best to go about this. I can’t recall all of the sites I found with a few one-line hints; some are from costume makers, others are from amateur fursuit makers. I’ll try to find them all and compile a list.

So, I managed to get started on the design. And, the more I got into it, the more pleased I was that I didn’t give the job to someone else. Initially, the decision was simply one of expediency. However, I found myself getting deeper into Rukario’s character, and I was increasingly of the feeling that this was far too important for me to let someone else to do it. This is not a matter of making a Rukario suit for someone with my measurements; this a matter of making a Rukario suit for myself.

Fortunately, apart from the extremities (head, hands, feet), the design of the suit appears fairly simple. At its very basic nature (and at the risk of insulting dedicated fursuiters), it is just clothing—from a design perspective only! The completed suit is far, far more than just clothing! But this means I can base the bulk of the design on normal clothing.

Using Craft Fabrics as a supplier of the fur, I’ve settled on using their W160 fur, with these colours:

  • Flavine(Cobalt for shiny) × 1 m for the torso; it may be too bright a yellow, but it isn’t as vivid as, say, a Pikachu yellow. Oh well, a wash in a bit of bleach might be able to tone down the colour if it does turn out to be too bright.
  • Cobalt(Marigold for shiny) × 2-3 m for the blue areas; parts of the head, arms, tail, and thighs; again, this may turn out to be too dark, but the next-lightest option, Baby Blue, is far too light. And, to be honest, not very tough-wolf-jackal looking.
  • Dark grey(China Blue for shiny) × 2-3 m for the remainder; the rest of the head, hands, shoulders, waist, lower legs, and feet. This choice of colour will no doubt prove controversial, as these areas of Rukario’s body are sometimes depicted as brown. However, looking at my DS under good lighting, they are indeed grey.
  • White felt squares to be used to cover the cones, and for the eyes.
  • Flamingo felt for the heel pads. It has that mixture of pink and black that suits the pads of a canine’s paw.

I haven’t yet decided whether to go for a standard, or a shiny, Rukario. Rukario in his normal colouration is the one who holds more meaning for me. But, I adore the blue and gold of the shiny Rukario.

Just a note. I’m going to give various measurements. If I don’t give any units, assume millimetres, and radians for angles.

On that note, this page will probably be filled with a lot of mathematical weirdness. I think I may have missed my calling as a mathematics professor. Still, this is throwing up a load of interesting problems, and few things I like more than interesting, challenging mathematical problems!

I can’t really do anything else until I order the materials, hopefully tomorrow, and they arrive. Oh wait, I can make the cones!

But first, I’d like to thank fellow Rukario for introducing me to fursuiting. This project is making me realise even more just how much Rukario means to me.

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Pearl Élite Four

By Rukario on Fri 26 October 2007

Ok, so I haven’t been posting much. It’s because I’ve been spending a fair bit of time over at Bulbagarden, where I go by the name ルカリオ. Anyway, with only one more Pokémon to get in Diamond to complete my Pokédex of 490, I had no end of trouble in capturing a Magby with Magmarizer. There is an 8% (1/12.5) chance of finding a Magby, and a 5% (1/20) chance of finding one with a Magmarizer in Diamond (according to Marriland’s excellent FAQ). Now, 1/12.5 × 1/20 = 1/250, so the odds are that in 250 encounters, I should find a Magby with a Magmarizer. Final tally: 803 encounters, 40 Magbys (Magbies?), 0 Magmarizers. So I gave up and started playing Pearl.

I transferred over the dream team from Diamond (see below), but as soon as I got to Solaceon, I bred Pokémon native to my Pearl game, namely a new Growlithe and Rioru. Shinx (now a Luxray, called Pikameowsy for being female) was my other major Pokémon. It took me a mere 32 hours to get to the Élite Four, including time taken to grind Rukario, Pikameowth, Emporeon, and Uindi (Arcanine) to level 70+. In Diamond, it took over 40 hours of grinding, after I reached the Pokémon League, to get my Pokémon to this level. (Because levels are based largely on six formulae all with the order of a cubic equation, you need 2^3, or eight times the experience points in order to double a Pokémon’s level.) With a fire Pokémon on my side, Bronzong was toast. And as that fire Pokémon is THE Legendary Dog, it has the highest stats of any normally-capturable Pokémon, rivalling the legendary cats. So no exciting tale of trial to report here.

But it took me just FIVE Magbys to find one with a Magmarizer, so now I have all 490 Pokémon!!! Ok, Magby was 489th, I had left that turd for last.

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Pokémon Diamond—The Élite Four

By Rukario on Mon 20 August 2007

Ok. This was quite a challenging series of battles, especially considering as I was completely unprepared for it. Half asleep, I was returning from levelling up Pokémon in Victory Road, and wandered straight into the Élite Four’s rooms. Oh well, I figured, I had little to lose except about a half hour of levelling up.

So, my team consisted of: Pikameowth, a level 71 Luxray, Rukario (level 70), Emporeon (level 70), Golem (level 70), Staraptor (level 50), and AYR (level 50).

Despite having four level 70+ Pokémon, this was still challenging. Their Pok&eacute’mon have enhanced speed, and “priority” attacks, enabling them to get in a hit first. And I had insufficient healing supplies. Their Pokémon also have moves that you won’t expect, for example Flint’s Infernape with Thunderpunch, which puts any water (non-ground) Pokémon at a disadvantage, and certainly made mincemeat of Emporeon. Unfortunately for Infernape (and fortunately for me), the attack only knocked off about one-third of Emporeon’s HP.

Before this, Aaron and Bertha weren’t too difficult, however Aaron’s Vespiquen managed to wipe out Golem’s PPs for Stone Edge, with a combination of Golem missing and Vespiquen’s Pressure ability. Those 120-damage 80-accuracy moves seem to have their accuracy reduced in Élite Four battles; I should have learned my lesson ever since Charizard’s Fire Spin way back in Blue.

Lucian’s Bronzong was another difficult one, its Steel and Psychic type made it invincible against Poison, super-resistant against Psychic, and resistant against Normal, Grass, Ice, Flying, Rock, Dragon, and Steel. Its only weaknesses were to Fire and Ground. But wait… it has the Levitate ability, making it invincible against Ground, making its only weakness against Fire. And as we know, Fire in Shinou is rarer than hens’ teeth (Combusken’s teeth even).

Cynthia, the Champion, was a real challenge. Her first Pokémon is a level 61 Spiritomb. Its Ghost/Dark type has no weakness at all! And, Emporeon’s Hydro Pump missed. Twice. With Spiritomb’s Pressure ability, this wiped out four PPs, rendering that attack useless. (One can live in hope that one of these attacks may eventually succeed. Naaah.) However, one Surf took it out. Next up was the toughest Pokémon, a level 66 Garchomp, so out came Rukario. His Dragon Pulse took down Garchomp to a sliver of HP, but one Earthquake from Garchomp managed to OHKO Rukario. RIP. That left me with Pikameowth’s electric attacks to struggle against her Rukario. In the end, all I could do was use Pikameowth to stall whilst I Max-Revived my Rukario, who ended up knocking out hers with Aura Sphere. Another one OHKO’d her Gastrodon, and Pikameowth came back for a one-hit Discharge against Milotic. That left only her level 60 Roserade. By this time, most of my Pokémon were weakened, and the Roserade has speed, enabling it to wipe out the slivers of HP on any of my Pokémon. Emporeon, dead, his Drill Peck failing to come off in time. Golem, dead. Rukario, dead. Pikameowth, dead. Staraptor, dead. Her Roserade down to a sliver. To the rescue, AYR’s Quick Attack! The last time I pulled this off was in the battle against Surge’s AOR in Yellow!!!

Victory was mine!!!

Ok, all that remained for the National Pokédex was to capture those three little pixies. Mesprit was a matter of showing up in Lake Verity and watching it escape à la Entei and friends. It still gets added to your Pokédex as having seen it. Uxie took 17 Dusk Balls to capture, but I gave up on Azelf after about ten attempts, and let it die. Its Nasty Plot takes its Special Attack stat up so high so that one hit takes the HP of any of my Pokémon down to about half, leaving me to use 2 Hyper Potions for every ball I was able to throw at it. Oh well, there’s always Pearl. I have a few unused Master Balls from my Hoenn games that I can trade across. But now, I have my dream team of newly-hatched Pokémon in Diamond to trade across to Pearl. All level 1: Growlithe, Pichu, and Rukario (all female!), and HM Bitches Skarmory and Bibarel (ok so the Bibarel is level 21). And you can trade non-Shinou Pokémon into a game before receiving the National Dex!

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The Most Pathetic Pokémon Ever… Bidoof

By Rukario on Sat 11 August 2007

What is there to be said? This is pathetic. This is lame. This is crap. It’s got to be the worst Pokémon ever created. It looks like a turd with eyes and teeth. It evolves into Bibarel, which I guess is useful as an HM bitch (it can learn 6 of the 8 HMs). But you can capture a Bibarel in the Pastoria City Safari Zone (excuse me, Great Marsh), or in the wet grasslands to the west, and save yourself the pain of levelling up a Bidoof. Even the sight of a Bidoof is enough to send one into a murderous rage; I’m surprised I haven’t punctured my touch-screen by poking it so hard, wanting to kill all Bidoofs I come across. ALL BIDOOFS MUST DIE!!!

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Diamonds and Pearls

By Rukario on Sat 11 August 2007

No, not the  album!

So the games finally came out a couple of weeks ago in Europe. And I’ve been playing Diamond almost non-stop ever since. I also picked up a heavily-reduced-price copy of Mystery Dungeon Red and started playing that; I really didn’t want to go back to a Jariboy-type game after Mystery Dungeon. The visuals are absolutely stunning!!! Problems with the Pokémon, though. Not enough normal ones. Too many legendaries. Then there’s Bidoof. More on that turd later. Oh, and if you notice embedded in the image where you first get your Pokétch is an annoying yellow RAT!

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Lucario [sic] and the Mystery of Mew

By Rukario on Tue 24 April 2007

I’ve finally dared to put the English-language version of the eighth Pokémon movie in my DVD player. In all honesty, it wasn’t quite as bad as I had feared. It was a disappointment, as the Japanese version is in 2.35:1 widescreen letterbox format to suit its theatrical presentation in Japan. The English version, conversely, was designed as a direct-to-DVD release and thus was presented in the standard TV presentation of 4:3. As I have a widescreen TV, the result is that the Rat looks even more obese!

I’ve made some comments on this in my review on the Japanese movie. Again, we see Meowth caring for the Rat, but “I guess you’d radda be wit’ your twoipy pal.” And again, while Jari-boy thanks Rukario for leading him to the Rat, Meowth tells him that he was the one who took care of the Rat for him. Only to be ignored.

Topics: Gary Was Right, Ash Is a Loser!, Lost in Translation, Reviews—Movies | No Comments »

ポケモンレンジャーと蒼海の王子マナフィ (Pokémon Ranger and the Prince of the Sea, Manafi)

By Rukario on Mon 23 April 2007

The English copy of this arrived over the weekend. Man, what a disappointment! I know that movies, particularly Pokémon movies, are supposed to be bad in multiples of 3 (Entei/Unown and Jirachi), but this was just woeful. In fact, this movie saw a reversal of roles between Max and May from movie #6, as May was placed in the role of the newly-hatched Manafi’s surrogate mother (like Max and Jirachi) . Hmmm… haven’t we seen this before? Misty and Togepi… And Manafi’s incessant crying even makes it sound like Togepi.

And then there’s Jack Walker, Pokémon Ranger Self-Righteous Twat. He’s managed to put me off the idea of Pokémon Ranger. Not much more to say on him, really.
At least TR finally play baddies throughout and don’t suddenly turn into pseudo-goodies, like they do in nearly all of the other movies. And of course, Meowth always gets the best lines. “…diamonds and pearls”. “Sounds like a good name for a game.” (Some free advertising here perhaps?)

However the absolute worst thing about the movie, and I guess it’s plagued the TV series as well, is the new post-4Kids voiceovers. Jari-boy has to be the worst one, with his voice now sounding like a cross between Raphael and Michaelangelo from the original TMNT cartoon. Sarah Natochenny was perhaps not the best choice of voice actors to replace Veronica Taylor. Sadly the criticism of the decision will rest with the Pokémon Company, and not where it truly lies, at the feet of the gouging 4Kids. At least we’ve managed to regain Ken Gates as the narrator. Nothing against his replacement Mike Pollock, but the change in voice just makes it sound somehow “wrong”. Most of the other changes aren’t quite so bad.

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Mystery Dungeon (part 9)

By Rukario on Fri 9 February 2007

Ok. The annoying yellow rat is no more!!! I’ve retired him from the game. Come to think of it, Charizard’s gone too. Both reached level 100 so they can stay in their friend areas. Odd, at higher levels, AYR needs 60k experience points to level up, but Charizard only needs 20k! I’m using Blastoise as my main leader now and the legendary dog as my second. Blastoise is at leve 75 and Uindi is level 52. Got Gaadi to 49 (learned Flamethrower, far far better than Flame Wheel), evolved him with a Fire Stone, and no Extremespeed! It’s at the Gulpin Link Shop…

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Mystery Dungeon (part 8)—Western Cave

By Rukario on Wed 10 January 2007

One final dungeon before tackling the “start at level 1″ nightmares. I’ll try to recruit all the Pokémon available in the other dungeons first. But Western Cave was fun. Allow at least 1½-2 hours to go through this one. 99 floors with a ca. 1500 HP Mewtwo at the end, who will not join you first time around. What’s really annoying is floors 50-60, all eleven floors, have Sandstorm weather, Bangirasu’s special ability. Worse yet, trying to get out of the sandstorms results in forgetting to get the Beauty Scarf on the 59th floor. But it’s wonderful for level-building! AYR went in at level 77 and came out 81, Charizard went in 82 and came out 88. And I still can’t recruit another AYR from Lightning Field!!! Hopefully next time I go in to Western Cave, I can get Mewtwo.

Topics: Pokémon Mystery Dungeon | 2 Comments »

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